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def type(id) return $data_trainer[id][1] end def name(id) name_string = $data_trainer[id][2].gsub(/\\[Nn]\[([0-9]+)\]/) {$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""} return name_string end def string(id) return (type(id) + " " + name(id)) end |
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draw_text("Un combat est lancé", "par "+ $trainer.string(@trainer_id) + "!") |
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def name(id) def name(id) |
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end end |
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#============================================================================== # ● Base de données - Dresseurs # Pokemon Script Project - Krosk # 29/07/07 #============================================================================== module POKEMON_S $data_trainer = [] $data_trainer[0] = ["", "", "", [], [], 0, ["",""], ["",""]] #$data_trainer[id] = [ #"battler.png", #"TYPE", #"Nom" #[ # [Pokémon 1, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], # [Pokémon 2, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], # [Pokémon 3, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], # [Pokémon 4, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], # [Pokémon 5, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], # [Pokémon 6, niveau, //objet, //[stats avancées], //[skill 1, 2, 3, 4]], #], #[ "Objets" ] #Argent, #["String Victoire Ligne 1", "String Victoire Ligne 2"] (Joueur gagnant) #["String Défaite Ligne 1", "String Défaite Ligne 2"] (Joueur perdant) #] $data_troops = load_data("Data/Troops.rxdata") for i in 1..$data_troops.length-1 $data_trainer[i] = [] name = $data_troops[i].name # Vérification Tag tag = (name.split('/'))[0] if tag != "T" $data_trainer[i] = $data_trainer[0] next end # Nom et Type data_name = (name.split('/'))[1] data_name = data_name.split('_') if data_name[1] != nil $data_trainer[i][1] = data_name[0].to_s $data_trainer[i][2] = data_name[1].to_s else $data_trainer[i][1] = "" $data_trainer[i][2] = data_name[0].to_s end # Pokémons list = [] for member in $data_troops[i].members list.push([member.enemy_id, 1, nil, nil, nil]) end # Vérification page event if $data_troops[i].pages == [] # Effacage car invalide $data_trainer[i] = $data_trainer[0] next end # Event Page1 event_list = $data_troops[i].pages[0].list # Effacage si aucun event if event_list == [] $data_trainer[i] = $data_trainer[0] next end for event in event_list case event.code when 322 # Changer Apparence => Définition battler battler = event.parameters[3] $data_trainer[i][0] = battler when 332 # Ajout de MP => Définition Level target = event.parameters[0] operation = event.parameters[1] operand_type = event.parameters[2] operand = event.parameters[3] if operand_type == 0 value = operand else if $game_variables == nil or $game_variables[operand] == nil value = 5 else value = $game_variables[operand] end end value = value.abs case target when -1 # Tous les ennemis => ecart // Rien for element in list element[1] = value end else # Ennemi défini if list[target+1] != nil list[target+1][1] = value end end when 355 # Script index_script = 0 script = event.parameters[0] if script == "Pokemon" pokemon_tag = true else pokemon_tag = false end if script == "Dresseur" trainer_tag = true else trainer_tag = false end when 655 # Script suite if pokemon_tag script = event.parameters[0] # type Hash personnalisé if eval(script).type == Hash and list[index_script] != nil # Niveau list[index_script][1] = eval(script)["NV"] # Objet list[index_script][2] = eval(script)["OBJ"] # Stats avancées list[index_script][3] = eval(script)["STAT"] # Moveset list[index_script][4] = eval(script)["MOVE"] end # type Fixnum réglage de niveau seulement if eval(script).type == Fixnum and list[index_script] != nil list[index_script][1] = eval(script) end index_script += 1 end if trainer_tag index_script += 1 script = event.parameters[0] case index_script when 1 # Argent $data_trainer[i][5] = script.to_i when 2 # String Victoire / Défaite $data_trainer[i][6] = [] $data_trainer[i][6][0] = script != nil ? script : "" when 3 $data_trainer[i][6][1] = script != nil ? script : "" when 4 $data_trainer[i][7] = [] $data_trainer[i][7][0] = script != nil ? script : "" when 5 $data_trainer[i][7][1] = script != nil ? script : "" end end end end # Vérification: expulsion des Pokémons sans niveau for pokemon in list if pokemon[1] == nil or pokemon[0] == nil index = list.index(pokemon) list[index] = nil end end list.compact! $data_trainer[i][3] = list end class Trainer_Info def battler(id) return $data_trainer[id][0] end def type(id) return $data_trainer[id][1] end def name(id) name_string = $data_trainer[id][2].gsub(/\\[Nn]\[([0-9]+)\]/) {$game_actors[$1.to_i] != nil ? $game_actors[$1.to_i].name : ""} return name_string end def string(id) return (type(id) + " " + name(id)) end def money(id) return $data_trainer[id][5] end def pokemon(id, index) return $data_trainer[id][3][index] end def pokemon_list(id) return $data_trainer[id][3] end def string_victory(id) return $data_trainer[id][6] end def string_defeat(id) return $data_trainer[id][7] end $trainer = POKEMON_S::Trainer_Info.new end |
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def string_defeat(id) return $data_trainer[id][7] end end |