Code: |
loop do if @pokemon_sprite.color.alpha == 255 and @pokemon_sprite.zoom_x > 0 @pokemon_sprite.zoom_x -= 0.05 @pokemon_sprite.zoom_y -= 0.05 @evolved_sprite.zoom_x += 0.05 @evolved_sprite.zoom_y += 0.05 end if @evolved_sprite.zoom_x >= 1 @evolved_sprite.color.alpha -= 20 @background.color.alpha -= 10 end Graphics.update if @evolved_sprite.color.alpha == 0 break end end |
Code: |
filename = "Audio/SE/Cries/" + sprintf("%03d", @evolve_id) + "Cry.wav" if FileTest.exist?(filename) Audio.se_play(filename) end wait(35) |