Code: |
@action_window.z = @z_level + 21 |
Code: |
@action_window.z = @z_level + 20 |
Code: |
if not(switch_able(@actor, @enemy)) $game_system.se_play($data_system.buzzer_se) return end |
Code: |
@action_window.visible = false if not(switch_able(@actor, @enemy)) $game_system.se_play($data_system.buzzer_se) draw_text("Que doit faire", @actor.given_name + "?") @action_window.visible = true return end |
Code: |
@action_window.visible = false if not(flee_able(@actor, @enemy)) $game_system.se_play($data_system.buzzer_se) @action_window.visible = true draw_text("Que doit faire", @actor.given_name + "?") return end |
Code: |
@action_window.visible = false if not(flee_able(@actor, @enemy)) $game_system.se_play($data_system.buzzer_se) draw_text("Que doit faire", @actor.given_name + "?") @action_window.visible = true return end |
Code: |
if enemy.ability == 23 or (enemy.ability == 42 and enemy.type_steel?) |
Code: |
if enemy.ability == 23 or (enemy.ability == 42 and actor.type_steel?) |