Code: |
when "time" max = 99 if ball_rate[2] != nil max = ball_rate[2] end ball_rate = eval( sprintf( ball_rate[1], $battle_var.round ) ) if ball_rate <= 1 ball_rate = 1 end if ball_rate >= max ball_rate = max end |
Code: |
when "sombre" if ball_rate[2] != nil max = ball_rate[2] end ball_rate = eval( sprintf( ball_rate[1],$game_switches[7]) ) if $game_switches[7] == true ball_rate = 2 else ball_rate = 1 end when "scuba" if ball_rate[2] != nil max = ball_rate[2] end ball_rate = eval( sprintf( ball_rate[1],$game_switches[8]) ) if $game_switches[8] == true ball_rate = 2 else ball_rate = 1 end |
Code: |
$data_ball[id de la ball] = ["SOMBRE BALL", ["sombre","true", 4 ], "ball14.PNG", "ballopen14.PNG", Color.new(255,255,255,255)] |
Code: |
$data_ball[8] = ["SCUBA BALL", ["scuba","true", 3 ], "ball8.png", "ballopen8.PNG", Color.new(51,102,255,255)] |