Code: |
# --------- -------------- -------------------- # Nettoyage des compteurs d'effets # --------- -------------- -------------------- for effect in actor.effect case effect when [0x10, 0] # Reflet / Reflect draw_text("L'effet de REFLET est", "terminé.") wait(40) when [0x23, 0] # Light Screen draw_text("L'effet de MUR LUMIERE est", "terminé.") wait(40) when [0x2E, 0] # Brume / Mist draw_text("La brume se dissipe.") wait(40) when [0x7C, 0] # Rune Protect / Safeguard draw_text("L'effet de RUNE PROTECT", "est terminé.") wait(40) end end |