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236 case @index 237 when 0 # Infos générales 238 if @shiny = true 239 then @background.bitmap = RPG::Cache.picture("MenuAfondSH.png") 240 else @background.bitmap = RPG::Cache.picture("MenuAfond.png") 250 end |
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case @index when 0 # Infos générales if @shiny == true @background.bitmap = RPG::Cache.picture("MenuAfondSH.png") else @background.bitmap = RPG::Cache.picture("MenuAfond.png") end |
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p @shiny |
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# Créer un Pokémon: # @pokemon = Pokemon.new(id, level, shiny) |
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(vers le début) @pokemon_sprite = Sprite.new @pokemon_sprite.mirror = true @pokemon_sprite.z = @z_level + 4 plus loin (vers 400) def reset_pokemon_sprite @pokemon_sprite.visible = true @pokemon_sprite.bitmap = RPG::Cache.battler(@pokemon.battler_face, 0) @pokemon_sprite.x = 75 @pokemon_sprite.y = 114 end |