Code: | #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # Unlimited Terrain Tags Script by Nathmatt # Version: 1.00 # Type: Add On #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # # This work is protected by the following license: # #---------------------------------------------------------------------------- # # # # Creative Commons - Attribution-NonCommercial-ShareAlike 3.0 Unported # # ( http://creativecommons.org/licenses/by-nc-sa/3.0/ ) # # # # You are free: # # # # to Share - to copy, distribute and transmit the work # # to Remix - to adapt the work # # # # Under the following conditions: # # # # Attribution. You must attribute the work in the manner specified by the # # author or licensor (but not in any way that suggests that they endorse you # # or your use of the work). # # # # Noncommercial. You may not use this work for commercial purposes. # # # # Share alike. If you alter, transform, or build upon this work, you may # # distribute the resulting work only under the same or similar license to # # this one. # # # # - For any reuse or distribution, you must make clear to others the license # # terms of this work. The best way to do this is with a link to this web # # page. # # # # - Any of the above conditions can be waived if you get permission from the # # copyright holder. # # # # - Nothing in this license impairs or restricts the author's moral rights. # # # #---------------------------------------------------------------------------- # #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= # Instrutions: # Scroll down to the config and add terrain_tags by adding these to the config # module (Unlimited_Terrain_Tags.add_terrains(tileset_id,x,y,terrain_tag)) # # tileset_id - is the tilsets id # x,y - is the location on the tile set # terrain_tag - is the terrain_tag for that tile # # To get the x and y think of the tilset as the map and the x and y are each block # dont count the auto tiles. #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:= module Unlimited_Terrain_Tags # dont touch any of this $terrains = [] class Terrains attr_reader :tileset_id,:tile_id,:terrain_tag def initialize(tileset_id,tile_id,terrain_tag) @tileset_id,@tile_id,@terrain_tag = tileset_id,tile_id,terrain_tag end end def self.get_tile_id(x,y) return((y*8)+x)+384 end def self.add_terrains(tileset_id,x,y,terrain_tag) $terrains.push(Terrains.new(tileset_id,self.get_tile_id(x,y),terrain_tag)) end #============================================================================ # MCES::Config #---------------------------------------------------------------------------- # The configuration for Unlimited Terrain Tags #============================================================================ module Config # add terrain tags here #Unlimited_Terrain_Tags.add_terrains(tileset_id,x,y,terrain_tag) Unlimited_Terrain_Tags.add_terrains(1,5,21,8) # Muret Bas Unlimited_Terrain_Tags.add_terrains(1,4,23,8) Unlimited_Terrain_Tags.add_terrains(1,5,22,8) Unlimited_Terrain_Tags.add_terrains(1,7,21,8) # Muret Droite Unlimited_Terrain_Tags.add_terrains(1,7,22,8) Unlimited_Terrain_Tags.add_terrains(1,7,23,8) Unlimited_Terrain_Tags.add_terrains(1,6,21,9) # Muret Gauche Unlimited_Terrain_Tags.add_terrains(1,6,22,9) Unlimited_Terrain_Tags.add_terrains(1,6,23,9) end def self.get_terrain_tag(tileset_id,tile_id) $terrains.each {|terrain| if [tileset_id,tile_id] == [terrain.tileset_id,terrain.tile_id] return terrain.terrain_tag end} return 0 end end class Game_Map def terrain_tag(x, y) if @map_id != 0 [2, 1, 0].each{|i| tile_id = data[x, y, i] if tile_id == nil return 0 else t = Unlimited_Terrain_Tags.get_terrain_tag(@map.tileset_id,tile_id) return t if t > 0 return @terrain_tags[tile_id] if @terrain_tags[tile_id] > 0 end} end return 0 end end |
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