Code: |
for actor in @evolve_checklist #Là où ça m'indique pour l'erreur du log info = actor.evolve_check if info != false scene = Pokemon_Evolve.new(actor, info, @z_level + 200) scene.main update_sprite @actor_status.refresh end end |
Code: |
if @evolve_checklist for actor in @evolve_checklist #Là où ça m'indique pour l'erreur du log info = actor.evolve_check if info != false scene = Pokemon_Evolve.new(actor, info, @z_level + 200) scene.main update_sprite @actor_status.refresh end end end |
Citation: |
#------------------------------------------------------------ # Fin de combat #------------------------------------------------------------ def end_battle_victory #Audio.bgm_fade(800) $battle_var.result_win = true #Audio.me_play("Audio/ME/fainted_jingle.mid") #Audio.me_play("Audio/ME/trainer_jingle.mid") if $game_switches[89] == true Audio.bgm_play("Audio/BGM/PkmRS-Victory3.mid") end |
Citation: |
#------------------------------------------------------------ # Fin de combat #------------------------------------------------------------ def end_battle_victory #Audio.bgm_fade(800) exp_battle $battle_var.result_win = true #Audio.me_play("Audio/ME/fainted_jingle.mid") #Audio.me_play("Audio/ME/trainer_jingle.mid") if $game_switches[89] == true Audio.bgm_play("Audio/BGM/PkmRS-Victory3.mid") end |