Code: |
def initialize(id_data = 1, level = 1, shiny = false) |
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def initialize(id_data = 1, level = 1, shiny = false) @region_id=$game_variables[6] |
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def battler_form if @form == nil @form = 0 end if @form > 0 return sprintf("_%02d", @form) end return "" end |
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def battler_form @form=@form.to_i @region_id=@region_id.to_i str_base="" str_base << sprintf("_%02d", @form) if @form > 0 str_base << sprintf("_R%02d",@region_id) if @region_id > 0 return str_base end |
Code: |
def self._WMAPID if $game_variables[6] == 0 return 10 #Valeur par défaut end return $game_variables[6] end |
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def self._WMAPID return 10 end |
Code: |
def self._WMAPID case $game_variables[6] when 1 return id_map1 # Id de la Map 1 à remplacer par le nombre correspondant à son id (6 si la map est 006 / 20 si la map est 020) when 2 return id_map2 when 3 #etc... return id_map3 else return 10 end end |