#============================================================================== # ■ Battle_VSBar # Pokemon Script Project - GiratinaPrimal # 27/09/11 #----------------------------------------------------------------------------- # Animations pré-combat contre les Dresseurs spéciaux #----------------------------------------------------------------------------- # A vous de modifier les conditions d'apparition de la/des VS-Bar(s), # les images impliquées, etc... #-----------------------------------------------------------------------------
module POKEMON_S class Pokemon_Battle_Trainer < Pokemon_Battle_Core def vs_bar string_vsbar = "VSBar " case $game_variables[0012] when 1 # Champion Martin vs_bar_picture = "X1" faceset = "11" name_enemy = "Martin" when 2 # Champion Eva vs_bar_picture = "X2" faceset = "26" name_enemy = "Eva" when 3 # Champion Camille vs_bar_picture = "X3" faceset = "2D" name_enemy = "Camille" when 4 # Champion Vincent vs_bar_picture = "X4" faceset = "48" name_enemy = "Vincent" when 5 # Champion Jules vs_bar_picture = "X5" faceset = "2B" name_enemy = "Jules" when 6 # Champion Julie vs_bar_picture = "X6" faceset = "16" name_enemy = "Julie" when 7 # Champion Romain vs_bar_picture = "X7" faceset = "4C" name_enemy = "Romain" when 8 # Champion Marc vs_bar_picture = "X8" faceset = "21" name_enemy = "Marc" when 9 # Rival vs_bar_picture = "Rival5" faceset = "HeroXc" name_enemy = "\N[2]" when 10 # N vs_bar_picture = "Rival5" faceset = "5N" name_enemy = "N" when 11..58 # Champions non-officiels vs_bar_picture = "LX" faceset = $game_variables[0012] case $game_variables[0012] when 19 then faceset = "51a" when 20 then faceset = "51b" when 29 then faceset = "51c" when 30 then faceset = "58a" when 39 then faceset = "58b" end name_enemy = "" when 61..94 # Conseil 4 non-officiel vs_bar_picture = "LX" case $game_variables[0012] when 63 then faceset = "1C", name_enemy = "Aldo" when 71 then faceset = "2A", name_enemy = "Clément" when 72 then faceset = "2B", name_enemy = "Koga" when 74 then faceset = "2D", name_enemy = "Marion" when 85 then faceset = "4A", name_enemy = "Aaron" when 86 then faceset = "4B", name_enemy = "Terry" when 87 then faceset = "4C", name_enemy = "Adrien" when 88 then faceset = "4D", name_enemy = "Lucio" when 91 then faceset = "5A", name_enemy = "Anis" when 92 then faceset = "5B", name_enemy = "Percila" when 93 then faceset = "5C", name_enemy = "Pieris" when 94 then faceset = "5D", name_enemy = "Kunz" end name_enemy = "" when 95 # Maître Red vs_bar_picture = "XA" faceset = "Hero1" name_enemy = "Red" when 96 # Maître Peter vs_bar_picture = "XB" faceset = "2E" name_enemy = "Peter" when 97 # Maître Steven vs_bar_picture = "XC" faceset = "3E" name_enemy = "Steven" when 98 # Maître Cynthia vs_bar_picture = "XD" faceset = "4E" name_enemy = "Cynthia" when 99 # Maître Goyah vs_bar_picture = "XE" faceset = "5E" name_enemy = "Goyah" end @vs_bar_enemy = Sprite.new @vs_bar_enemy.bitmap = RPG::Cache.picture(string_vsbar + vs_bar_picture + ".png") @vs_bar_actor = Sprite.new @vs_bar_actor.bitmap = RPG::Cache.picture(string_vsbar + vs_bar_picture + ".png") @faceset_enemy = Sprite.new @faceset_enemy.bitmap = RPG::Cache.picture(string_vsbar + faceset + ".png") @faceset_actor = Sprite.new if $game_variables[0025] == 1 @faceset_actor.bitmap = RPG::Cache.picture(string_vsbar + "HeroXb.png") else @faceset_actor.bitmap = RPG::Cache.picture(string_vsbar + "HeroXa.png") end @screen_vs_bar = Viewport.new(0,0,640,480) self.contents.font.name = $fontsmall self.contents.font.size = $fontsmallsize case $game_variables[0012] when 1..8 # Champions officiels # Animation à 2 barres when 9 # Rival # Animation choc @screen_vs_bar.z = 1 @screen_vs_bar.flash(Color.new(255,255,255,255),5) @screen_vs_bar.tone = Tone.new(64,64,64,0) wait(5) Graphics.update @vs_bar_enemy.x = 640 @vs_bar_enemy.y = 112 @vs_bar_enemy.z = 2 loop do @vs_bar_enemy.x -= 10 Graphics.update if @vs_bar_enemy.x <= -640 break end end @faceset_enemy.x = 640 @faceset_enemy.y = 112 @faceset_enemy.z = 3 @faceset_enemy.zoom_x = @faceset_enemy.zoom_y = 2.0 @faceset_enemy.color = Color.new(64,64,64,128) @faceset_actor.x = -128 @faceset_actor.y = 112 @faceset_actor.z = 3 @faceset_actor.zoom_x = @faceset_actor.zoom_y = 2.0 @faceset_actor.color = Color.new(64,64,64,128) loop do Graphics.update @vs_bar_enemy.x -= 10 @faceset_enemy.x -= 10 @faceset_actor.x += 10 if @faceset_enemy.x <= 640 - 128 and @faceset_actor >= 0 @faceset_enemy.x = 640 - 128 @faceset_actor.x = 0 end if @vs_bar_enemy.x <= -1280 break end end @screen_vs_bar.z = 100 @screen_vs_bar.flash(Color.new(255,255,255,255),5) @screen_vs_bar.z = 1 @faceset_enemy.color = @faceset_actor.color = Color.new(255,255,255,0) draw_text_vs(2,112+128+2, 200, 32, Player.name, 0) draw_text_vs(440,112+128+2, 200, 32, name_enemy, 2) Graphics.update timer = 64 @screen_vs_bar.animation(700, true) loop do Graphics.update @vs_bar_enemy.x -= 10 timer -= 1 if timer <= 0 break end end when 10 # N # Animation éclair when 11..58 # Champions non-officiels # Animation champion when 61..94 # Conseil 4 non-officiel # Animation conseil 4 when 95..99 # Maîtres # Animation maître end @screen_vs_bar.dispose @faceset_enemy.dispose @faceset_actor.dispose @vs_bar_enemy.dispose @vs_bar_actor.dispose end #def vs_bar def draw_text_vs(x, y, w, h, text, align = 0) self.contents.draw_text(x,y+2, w, h, text, align, Color.new(64,64,64,255),0) self.contents.draw_text(x+2,y+2, w, h, text, align, Color.new(64,64,64,255),0) self.contents.draw_text(x+2,y, w, h, text, align, Color.new(64,64,64,255),0) self.contents.draw_text(x,y+2, w, h, text, align, Color.new(255,255,255,255),0) end #def draw_text_vs end #class end #module
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