@actor.reset_stat_stage
@enemy.reset_stat_stage
@actor.skill_effect_reset
@enemy.skill_effect_reset
@actor_skill = nil
@enemy_skill = nil
@actor.ability_active = false
@enemy.ability_active = false
@item_id = 0 # item utilisé
end
#------------------------------------------------------------
# Animations pré-combat
#------------------------------------------------------------
def pre_battle_transition
# Jingle et BGM
if $game_variables[10] ==0
Audio.me_play("Audio/ME/Jingle Vs. Johto Gym Leader & Elite Four.ogg")
Audio.bgm_play("Audio/BGM/Vs. Johto Gym Leader & Elite Four.ogg")
elsif $game_variables[10]==1
Audio.me_play("Audio/ME/Jingle Vs. Johto Trainer.ogg")
Audio.bgm_play("Audio/BGM/Vs. Johto Trainer.ogg")
elsif $game_variables[10]==2
Audio.me_play("Audio/ME/Jingle Vs. Johto Trainer.ogg")
Audio.bgm_play("Audio/BGM/Vs. Johto Trainer.ogg")
end
Graphics.freeze
# Sélection transition
s = (rand(BATTLE_TRANS)+1).to_s
@background.bitmap = RPG::Cache.picture("black.png")
Graphics.transition(100, "Graphics/Transitions/battle"+ s +".png")