Code: |
if $game_variables[XX] == 1 @interface = Sprite.new @interface.bitmap = RPG::Cache.picture(IMAGE) @interface.x = X @interface.y = Y end if $game_variables[XX] == 2 @interface = Sprite.new @interface.bitmap = RPG::Cache.picture(IMAGE) @interface.x = X @interface.y = Y end |
Code: |
@interface = Sprite.new if $game_variables[11] == nil or $game_variables[11] == 0 @interface.bitmap = RPG::Cache.picture("imagegars.png") elsif $game_variables[11] == 1 @interface.bitmap = RPG::Cache.picture("imagegars.png") elsif $game_variables[11] == 2 @interface.bitmap = RPG::Cache.picture("imagefille.png") end @interface.x = x @interface.y = y @interface.z = @z_level |
Code: |
$game_variables[11] = 1 @interface = Sprite.new @interface.bitmap = RPG::Cache.picture("img" + $game_variables[11].to_s) |