Gen 4-style 1950s Kanto Map Pack for PSDK with remastered FRLG Soundtrack!
Are you a solo dev that is struggling to fill all the roles?
Are you adept at writing and designing, and in need of a ready-made playground for your ideas?
Are you a designer lacking a knack for mapping?
Do you want to practice your mapping by altering an existing region?
Are you short on time yet you want to explore your creativity?
Are you tired of looking for the right music for your Kanto projects?
Fret not for I present you:
The gen 4-style Kanto Map Pack with Audio!==============================================================
Especially useful for beginners wanting to kickstart their project, for game jammers, but also for veterans who've gotten too jaded to make new maps, cause they've been spending too much time on the internet doing nothing.
This map pack has been adapted from The First Journey's adjustment of JohtoBlaziken's original Kanto maps,
https://www.pokecommunity.com/showthread.php?t=407866 , and remade to suit the purposes of a map pack resource easily usable and editable by anyone regardless of experience.
Please note that due to the The First Journey taking place around 1950-60, some towns (and a couple of routes) look a bit different. I haven't had enough time to make it look like modern HGSS Kanto, but this is almost a complete map pack so I think it's still worth it. You are more than encouraged to contribute.
This pack has been made with PSDKs resolution in mind, with maplinks ready.
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Features:- Fully connected overworld maps (map-linked for PSDK)
- Gen 4 HGSS modified tiles (please see credits). You may change these as you see fit, used as placeholder
- Basic Autotiles
- Basic Passability
- A remastered FRLG soundtrack
Included Maps:
- Every Route and every Town
- Mt. Moon
- Viridian Forest
- Rock Tunnel
- Diglett's Cave
- Seafoam Island
Excluded Maps:
- Building Interiors
- Cerulean Cave
- Victory Road
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Notes:I would kindly ask you to please contribute with graphics, map additions, and map improvements! This is an open project by definition, using public resources.
Arrangement of exterior tileset's first half is a bit weird due to it being modeled on top of JBs and Essentials older default. However, it's very compact and easy to edit.
There are some maps called "Filler maps". These are complimentary maps that are necessary to cover some camera blind spots due to PSDKs higher resolution and certain quirks Johtoblaziken's Kanto maps had. Do not remove these maps.
The goal of this map pack is to offer an easy to use gen 4 region template, not to faithfully recreate Kanto 1:1.
For PSDK users: There is an NPC that uses the cameraman character sprite, to help with quick map transfers. If you dont have his sprite (cameraman_dpp) the event will STILL be there, but with no graphic, so please bear that in mind. Please make sure you dont leave those NPCs in your game.
Music tracks aren't loop-tagged yet, hopefully I'll find the time in the future. All tracks are very small in size, I've tried my best to hit the sweet spot between quality and size. Your game will be very fast to download! Hope you enjoy the music!
Make sure to give credit accordingly (see credits.txt). And please help with finding bugs and mapping errors!
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How to use:Clean Install:1) On a default, vanilla PSDK project, create new maps until you've hit map no 101
2) Drop the folders onto the Vanilla PSDK "Data", "graphics", and "audio" folders. You will be asked to confirm replacement of files.
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Dirty Install (existing projects):1) Create at least 80 new maps inside RMXP, in your project, save, then close the program
2) Open RMXP again, wait a bit, then close it
3) Open the Map pack folder "Data". Inside rename every map into your desired map number (so if your project has 100 maps already, you must start by renaming "Map026" to "Map101", and so forth. You can ignore: Map 005, Map 025, Map 078, Map 079, and Map080. Please note that Maps 078, 079, and 080 are PSDK leftover debug maps (this was on .24, so they might have been removed now) but were left in the pack for possible debug convenience.
4) Once done, copy your maps over to your project. PLEASE DO NOT COPY MAPINFOS.RXDATA!
5) Copy the tileset graphic over to your "Tilesets" folder
6) Open RMXP and go to your tileset database. 21 and 22 are the Map Pack's tilesets (so if you already have tilesets there, the maps might look wonky).
7) Create a new tileset and select KANTO50OUT and another one with KANTO50CAVES
8) Now, on a different, new, default PSDK project, copy over everything from the map pack folder (should ask to replace)
9) Open that project, go to the database and Copy the exterior tileset from the database
10) Paste to your normal project's Tileset for which you chose the graphic in step 7)
11) do the same for the caves
12) Save and close RMXP
13) You might need to re-set the new tileset you've just copied for each map, under each map's properties, since the pack's maps are expecting Tileset 21 and 22.
14) You're done, what's left is for you to manually connect the maps. You can see how the maps are connected in that new project you've made in step 8).
Music Preview:Pewter:
https://mega.nz/file/tK5SVagS#M3QJg8mzmf8R_iUCueZr1DgByMPHFkVSHEhkAZeTSFYCinnabar:
https://mega.nz/file/wHxUAArL#6RXsyJh3VnHFRuM74wG6ozL2h69le_TdDkKc4YMbbmMRoute 3:
https://mega.nz/file/xWo2XQxJ#ScP-FmJ4rR4xVAkg9ltfPjn19ZiTDHR5dLnxoqhW4DIViridian Forest:
https://mega.nz/file/tKoSmAAI#itIxvXpDBDSxPkfSZgzBic4hdk3EyDEDV61WZrfngLU==============================================================
Download: (v1.1)
https://mega.nz/file/FfBg1Z7Q#OV41iYuBuDkWw6NBs4ixKF1gClHvWCprieGHQhIXWpk