Oui, t'as pas vraiment compris. PSDK supporte ça nativement sans le moindre ajout de script.
Voici la configuration (voir image liée)
Les config de maplink:
# [n_id, n_addx, e_id, e_addy, s_id, s_addx, o_id, o_addy, ...repeating]
$game_data_maplinks[10] = [
11, 0, 16, 0, 0, 0, 0, 0,
15, 20]
$game_data_maplinks[15] = [
0, 0, 0, 0, 16, 0, 11, 0,
0, 0, 0, 0, 10, -20
]
$game_data_maplinks[11] = [
0, 0, 15, 0, 10, 0, 0, 0,
0, 0, 16, 15
]
$game_data_maplinks[16] = [
15, 0, 0, 0, 0, 0, 10, 0,
11, -20
]
Testé et fonctionnel. Code à coller dans la console pour tester:
$game_data_maplinks[10] = [11, 0, 16, 0, 0, 0, 0, 0,15, 20]
$game_data_maplinks[15] = [0, 0, 0, 0, 16, 0, 11, 0, 0, 0, 0, 0, 10, -20]
$game_data_maplinks[11] = [0, 0, 15, 0, 10, 0, 0, 0, 0, 0, 16, 15]
$game_data_maplinks[16] = [15, 0, 0, 0, 0, 0, 10, 0, 11, -20]
Debugger.warp(10, 19, 0)