Support Rules

0 Réponses • 81 Vues

Nuri Yuri

HostMaster

1. We only allow support about PSDK
2. You have to detail your issue as much as possible
3. We're not at your service, so be patient
4. Search before you ask, especially if you can find the resource on Google. We might close topics of people that does not do any effort.

Bug report template (crash)

Explain how you could produce the bug and add the content of the Error.log file under the following BBCode [code]content of Error.log[/code]

Don't hesitate to add screenshots and the battle.dat file if it's battle related and it exists.

Exemple:
Citer
When I send Zoruark in battle, the game crashes, maybe because of the Illusion ability.

Here's my Error.log file:
================================Erreur de script================================
Message :
undefined method `empty?' for 0:Integer

Type : NoMethodError
Script : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/01013 TransformHandler.rb (PSDK)
Ligne : 33
Date : 05/04/2021 18:22:02
Game Version : 256
Logiciel : Pokémon SDK 25.-121
Script used by eval command :
start_trainer_battle(130)
# Must be done after start_trainer_battle:
$game_temp.battle_can_lose = true


===================================Backtraces===================================
[38] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/01013 TransformHandler.rb (PSDK) | ligne 33 <class:Logic>
[37] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/01013 TransformHandler.rb (PSDK) | ligne 20 register_on_initialize_transform
[36] : 00010 Hooks.rb (PSDK) | ligne 57 instance_exec
[35] : 00010 Hooks.rb (PSDK) | ligne 57 exec_hooks
[34] : 00010 Hooks.rb (PSDK) | ligne 55 each
[33] : 00010 Hooks.rb (PSDK) | ligne 55 exec_hooks
[32] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/01013 TransformHandler.rb (PSDK) | ligne 9 initialize_transform_attempt
[31] : 01600 Alpha 25 Battle Engine/00100 PokemonBattler/00100 PokemonBattler.rb (PSDK) | ligne 111 initialize
[30] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 213 new
[29] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 213 load_battlers_from_party
[28] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 212 each
[27] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 212 load_battlers_from_party
[26] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 92 load_battlers
[25] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 91 each
[24] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 91 each_with_index
[23] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 91 load_battlers
[22] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 88 each
[21] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 88 each_with_index
[20] : 01600 Alpha 25 Battle Engine/00200 Battle_Logic/00101 Logic_Battler.rb (PSDK) | ligne 88 load_battlers
[19] : 01600 Alpha 25 Battle Engine/00400 Battle_Scene/00100 Scene.rb (PSDK) | ligne 35 initialize
[18] : 01400 GamePlay/00201 Scene_Map calling.rb (PSDK) | ligne 87 new
[17] : 01400 GamePlay/00201 Scene_Map calling.rb (PSDK) | ligne 87 call_battle
[16] : 01400 GamePlay/00201 Scene_Map calling.rb (PSDK) | ligne 37 update_scene_calling
[15] : 01400 GamePlay/00201 Scene_Map calling.rb (PSDK) | ligne 35 each
[14] : 01400 GamePlay/00201 Scene_Map calling.rb (PSDK) | ligne 35 update_scene_calling
[13] : 01400 GamePlay/00200 Scene_Map.rb (PSDK) | ligne 22 update
[12] : 01400 GamePlay/00000 GamePlay__Base.rb (PSDK) | ligne 313 main_process
[11] : 01400 GamePlay/00000 GamePlay__Base.rb (PSDK) | ligne 158 main
[10] : tools/GameLoader/Z_main.rb (PSDK) | ligne 17 <top (required)>
[9] : tools/GameLoader/3_load_extensions.rb (PSDK) | ligne 32 rgss_main
[8] : tools/GameLoader/50_load_game_uncompiled.rb (PSDK) | ligne 32 <top (required)>
[7] : <internal:/lib/ruby/3.0.0/rubygems/core_ext/kernel_require.rb> (ruby) | ligne 85 require
[6] : <internal:/lib/ruby/3.0.0/rubygems/core_ext/kernel_require.rb> (ruby) | ligne 85 require
[5] : ScriptLoad.rb (PSDK) | ligne 124 load_tool
[4] : tools/GameLoader/Z_load_uncompiled.rb (PSDK) | ligne 10 <top (required)>
[3] : <internal:/lib/ruby/3.0.0/rubygems/core_ext/kernel_require.rb> (ruby) | ligne 85 require
[2] : <internal:/lib/ruby/3.0.0/rubygems/core_ext/kernel_require.rb> (ruby) | ligne 85 require
[1] : ScriptLoad.rb (PSDK) | ligne 124 load_tool
[0] : Game.rb (RMXP) | ligne 8 <main>
===================================Fin du log===================================

Template for help request

Type: Event Making or Script or Mapping or Other
Description: Describe your help request with as much precision as you can. Don't forget to add screenshot if required, we might ask you for screenshot so do it before we ask, it will save plenty of time!

Exrmple:
Citer
Type: Event Making
Description: My Cut event is going crazy, I don't know what I did to achieve that, normally it's not animating itself if I don't use Cut. Here's my event:

To this message we'll answer to uncheck the "Animate while idling" checkbox :)
ln(yo) = <3

There was an error while thanking
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