📅July 3, 2019 👨💼 Nuri Yuri
Here’s the first tutorial in the MFGU PSDK series !
Previously in the introduction of PSDK I told what to Download, in this article, I’ll show you how to “install” what you downloaded and present the various interfaces.
Install the basic tools
After downloading the full package of PSDK & Ruby Host your folder should looks like this :
You’ll extract the two archives using 7zip (not WinRaR, not WinZip, 7Zip). You can download 7zip here : https://www.7-zip.org
Preparing Ruby Host
The first thing we’ll do is open Ruby Host to tell it the right folder.
Double click on Ruby Host.exe in the folder and ignore the Error message.
Click on the Open Button and select the Game.rxproj file from the Pokémon SDK full project folder :
If everything is fine, you should be able to open any editor (excluding Ability Editor since there’s no Ability Editor) and the Ruby Host Launcher should looks like this :
Now we’ll update Pokémon SDK. To update it you’ll open the Launcher (in the Full Project folder) :
It will open a console that will display the progess and closes once done :
Once we updated PSDK we’ll check if there’s update instructions in the #new-release-info channel. We downloaded Alpha 24.28 in this example so we’ll check all the instructions from Alpha 24.29 to the last version.
We’ll follow the instructions given (extract the .7z file in Graphics/Interface).
Note : Depending on when you download PSDK the instruction can be different.
Putting PSDK in English
First thing to do is downloading translate.rb inside your plugins folder (click on translate.rb to download the file).
Second thing, you’ll make sur RPG Maker XP is closed!
Third thing you open cmd.bat and write
Fourth thing, you’ll open the Game.rxproj file corresponding to your RPG Maker Version. If the operation has correctly been a success, you should see this in the event tab : (common event 5)
Now your PSDK project is correctly set up !
You’ll be able to make your PSDK project using RPG Maker XP.
In the next tutorial I’ll be covering the following points :
- Create the intro event
- Show a choice
- Show the current Key Binding
- Choose the player appearance (like in Sumo)
- Warp to the player’s house